Review · SAVANNAH
Spirits with Spirits Happy Hour Walking Bar Pub Crawl
Savannah gets spookier after happy hour. This 90-minute walk combines ghost stories and pub stops, giving you a lively way to see the Historic District without committing to a long evening tour. I especially like the mix of Savannah’s squares, old buildings, and local legends, plus the freedom to buy drinks only when you want them.
I also like the small-group limit of 20 people and the relaxed tone set by guide Craig, who is repeatedly praised for being funny, friendly, patient, and interactive. The main drawback is that this is not a fright-night production. If you want theatrical scares or a drink included at every stop, this may feel too gentle and too casual.
Key points to know before you book

- Craig’s easygoing style suits visitors who want stories, jokes, and conversation rather than a dramatic haunted-house performance.
- Four pub stops are possible along the route, but drinks are not included and each bar may not have a ghost story.
- Savannah’s famous squares provide the setting, with stops at Johnson, Wright, and Reynolds Squares.
- The tour begins at 4 p.m., a useful time for happy-hour pricing and an early evening in the Historic District.
- You need to walk for about 90 minutes, often outdoors and in all weather, so comfortable shoes and suitable clothing matter.
- The route is for adults only, with a minimum age of 21.
A relaxed way to meet Savannah’s ghosts

Savannah’s ghost lore works best when it is tied to real streets and buildings. This tour does that well. Instead of sitting in a vehicle and watching the city pass by, you walk from bar to square, stopping for short talks about fires, military occupation, old jails, tragic deaths, and haunted buildings.
The pace is social rather than academic. You buy a drink when you want one, listen to a story, and then move on. I like that arrangement because it keeps the cost under your control. If you are satisfied with one drink, you do not have to pay for a package that includes several pours you may not want.
The experience has a light and low-key mood. Several strong ratings praise Craig’s humor and friendly manner, while one poor rating says the tour felt disappointing and was left halfway through. That split tells you something useful: the experience depends heavily on your expectations. Come for informal storytelling with drinks and walking, not polished theater or a nonstop supernatural show.
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Starting at Molly MacPherson’s with Charlie’s sad tale

The evening begins at The Rail Pub on West Congress Street, with Molly MacPherson’s Scottish Pub and Grill listed as the first story stop. After you get your first drink, the group heads outside to hear about Charlie, a former resident of an upstairs apartment.
The details supplied for Charlie’s story are brief, but the format is clear. You start indoors, get settled with a drink, then step onto the street for the first piece of ghost lore. This makes the opening feel less rushed than a tour that begins with an immediate march through downtown.
Molly MacPherson’s Scottish setting also helps set the tone. You are not simply collecting tales at random. You are moving between working drinking places and old parts of the city, where the present-day bar scene sits alongside stories from earlier generations.
Keep in mind that admission is free at the stops, but your alcoholic drinks are extra. Happy-hour offers may be available along the way, so the 4 p.m. start can help you spend less than you would during the late evening.
Johnson Square and Savannah’s planned city
Johnson Square introduces one of the most useful pieces of local context. You learn how General James Oglethorpe planned Savannah around 24 squares, a design that still gives the Historic District its distinctive shape.
This is more than a quick ghost story. The square helps explain why Savannah feels different from many American cities. The planned public spaces were part of the city’s original structure, and walking between them lets you see how the design connects streets, churches, houses, and commercial areas.
The talk also covers why fires caused such terrible damage during Savannah’s first century. Wooden buildings, crowded streets, and limited firefighting tools made fire a major threat. That history gives the ghost stories a human reason behind them. Many of the tales are linked to sudden deaths, loss, and buildings that changed purpose over time.
You also hear the sad story of Gracie. The tour does not present only monsters and jump scares. Names such as Gracie, Charlie, and Alice make the stories personal, which is likely to appeal to you if you prefer melancholy local legends over horror effects.
Wright Square, the hanging square, and Alice Riley

Wright Square is Savannah’s second square to be built and brings a darker side of the city’s early history. It is also known as the hanging square, and the guide explains why.
You hear about the original city jail and what occupies that site today. That contrast between the old jail and the present-day city is one of the stronger reasons to take a walking tour. You can stand in the same general area while learning how its use changed over time.
The stop also connects the square to Jenny from Forrest Gump. The reference adds a bit of popular culture to the older stories, giving your group a familiar point of connection before the guide turns back to Savannah’s earlier days.
Alice Riley’s story supplies another sad ghost tale. Taken together, the stories at Wright Square seem less about proving that ghosts exist and more about showing how public spaces hold layers of memory. If you enjoy old crime stories, city history, and tragic legends, this should be one of the more interesting stops.
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Reynolds Square and Savannah’s literary ghosts

Reynolds Square shifts the focus toward well-known Savannah personalities and buildings. You see the original antique shop of Jim Mercer, a key character connected with Midnight in the Garden of Good and Evil.
The stop also includes an old movie theater that developed haunting stories while it was being renovated. Renovation tales are a familiar part of ghost lore, but here they are attached to a real Savannah location and folded into the walk through the square.
The most famous subject at this stop is the Olde Pink House, described as one of Savannah’s most haunted structures. The building is one of the city’s best-known historic places, and hearing its ghost stories from nearby gives the tale a stronger sense of place than simply reading about it.
This section may appeal most to visitors who want a blend of literary Savannah, architecture, and supernatural tradition. It also gives the tour a welcome change of subject after the earlier focus on fires, prisons, and executions.
Abe’s on Lincoln, an old house with a bar inside

Abe’s on Lincoln is both a stop and the stated ending point for the experience. It is not named after President Abraham Lincoln, and the guide explains how the name came about.
The bar occupies an 18th-century home, one of Savannah’s oldest surviving structures according to the tour information. That makes the stop useful even if you are more interested in old buildings than ghost stories. You get a look at how a historic house now functions as a casual neighborhood bar.
The stories here center on the house and the hauntings connected with it. The setting sounds informal, which fits the tour’s general mood. You are not being led into a grand museum or formal historic site. You are hearing local tales inside a working bar in an old building.
One practical point deserves attention: the route information also includes later stops at City Market and The Marshall House, while the stated end point is Abe’s on Lincoln. Since the published details place Abe’s both as a stop and as the endpoint, I would confirm the exact walking order when booking or meeting the guide. This matters if you have dinner plans or another reservation afterward.
City Market and the darker side of commerce

City Market was once Savannah’s warehouse district and open market. The stop uses that commercial past to tell stories about gruesome practices hidden in building basements.
That subject gives the tour a sharper edge. Earlier stops focus on named people, fires, and old civic spaces. City Market brings in the less polished side of trade and urban life. You learn what happened when Poor Larry’s first opened as a watering hole, adding a barroom story to the area’s older history.
This is where the walking pub-crawl format makes the most sense. You are learning about places connected with drinking, trade, and public life while moving through the same downtown streets after work hours. The tour does not treat Savannah as a museum frozen in the past. It shows old stories continuing around modern bars and restaurants.
If you want every stop to be a full ghost investigation, you may find the balance uneven. The tour itself makes clear that not every bar stop has a haunted story. Some locations are included because they fit the route and the local drinking scene.
The Marshall House and wartime hospital stories

The Marshall House was built by Ms. Marshall in 1850 and became one of Savannah’s best-known hotels. Its most disturbing chapter came in 1864, when the Union Army commandeered it as a hospital during the occupation of Savannah.
The stories connected with the building include cats, children, and soldiers. That range gives the stop a different tone from the tales at the squares. Here, the ghosts are tied to a hotel and a wartime medical setting, with the building’s later use layered over its original role.
I find this kind of stop more effective when you want historical context with your ghost lore. The story is not just about a haunted inn. It also points to the Civil War’s effect on Savannah and to the practical reality of turning an existing hotel into a hospital.
The supplied timing gives The Marshall House about 15 minutes, the same as Johnson, Wright, and Reynolds Squares. That is enough time for a focused story, but not for a long guided tour of the building. You should expect to hear about the site from the outside or in a brief stop, rather than a full interior visit.
What the 90-minute format means for you
The tour is advertised at about one hour and 30 minutes. The listed stops add up to more than that before accounting for walking and drink purchases, so treat the timing as approximate. The route may move briskly, and the exact number of bar stops may depend on the evening.
A maximum of 20 people keeps the group small enough for a guide to interact with you. That is important on a walking tour. Craig is praised for being patient with a silly group and for keeping people engaged and hydrated, which suggests a conversational style rather than a memorized speech delivered from a distance.
You need a moderate level of physical fitness. The experience operates in all weather, so rain does not automatically cancel the walk. One especially useful piece of advice comes from a rainy outing that was still considered enjoyable, with the weather adding to the mood. Bring clothing suitable for the forecast and wear shoes you can use comfortably on city streets.
The start time is 4 p.m. at The Rail Pub, 405 West Congress Street. The stated endpoint is Abe’s on Lincoln, 17 Lincoln Street. You receive a mobile ticket, and the experience is offered in English.
Drinks, cost, and overall value
No tour price is provided here, so I cannot judge the exact dollar value. I can judge the structure. Since drinks are not included, you avoid paying for alcohol you may not want, but your final cost depends on how many pubs you visit and what you order.
That can work well for couples or friends with different drinking habits. One person can order a drink while another limits spending. Happy-hour deals may also improve the value, especially with a 4 p.m. start.
The tour is a good deal if you want three things in one outing: a short history walk, ghost stories, and a social bar crawl. It is less appealing if you want a formal history lesson, guaranteed drinks, or a tightly timed route with no variation.
Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations made less than 24 hours before the 4 p.m. start are not accepted for a refund. Confirmation is provided when booking, and the tour runs with up to 20 people.
Who should book this Savannah walk?
I would recommend it to adults who want an easy introduction to Savannah after arriving in town. The route gives you useful orientation around several central squares, and the pub stops make it simple to continue your evening afterward.
It also suits people who enjoy ghost stories but do not want a very scary experience. The strongest praise centers on the friendly guide, humor, interaction, and relaxed pace. Craig appears to be the main reason the tour works for many groups.
I would be more cautious if you dislike walking in bad weather, have a strict dinner schedule, or expect every stop to include a dramatic haunting. The tour is also not suitable for anyone under 21, and alcoholic drinks are purchased separately.
Should you book Spirits with Spirits?
Book this experience if you want a social Savannah evening with local legends, several historic squares, and the option to stop for drinks along the way. Its best qualities are the setting, the informal tone, and Craig’s engaging style.
Skip it if you want a serious history seminar or a high-scare ghost show. For most adults who prefer a laid-back outing, the combination is appealing: a little city history, a little sadness, a few haunted buildings, and a drink when you feel like ordering one.
FAQ
How long does the Spirits with Spirits tour last?
The experience lasts approximately one hour and 30 minutes.
What time does the tour begin?
The tour begins at 4 p.m.
Where does the tour start?
The meeting point is The Rail Pub at 405 W Congress St, Savannah, Georgia 31401.
Where does the tour end?
The stated endpoint is Abe’s on Lincoln at 17 Lincoln St, Savannah, Georgia 31401.
Are alcoholic drinks included?
No. Alcoholic drinks are not included, but you can purchase them during the experience. Happy-hour deals may be available.
What is the minimum age?
The minimum age is 21, and the legal drinking age for the experience is also 21.
Is the tour offered in English?
Yes. The experience is offered in English.
Does the tour operate in bad weather?
Yes. It operates in all weather conditions, so you should dress appropriately.
How far in advance can I cancel for a full refund?
You can cancel at least 24 hours before the experience start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted.
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