Review · GEORGIA

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl

★ 4.5 · 10 reviews 2 hours From $30 Operated by US Ghost Adventures · Bookable on GetYourGuide
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Savannah gets spookier after sunset. This two-hour walk mixes four historic taverns with ghost stories, Colonial Park Cemetery, and the famously haunted Sixpence Pub. I like the mix of drinks and local lore, and the chance to try Chatham Artiller Punch, a beverage tied to Savannah’s wartime past. The main caution is that the experience can feel rushed, and one recent outing finished about 40 minutes early.

You meet at The 17Hundred90 Inn and Restaurant near Oglethorpe Square, then move through Savannah’s old streets on foot. Guides Miranda and Ashley earned especially warm praise for their humor, patience, and command of the stories. Still, you should arrive ready to walk more than a mile, buy your own drinks, and accept that the exact pub lineup may change.

Key points to know before you book

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Key points to know before you book

  • Four taverns anchor the evening: Stops may include Original Pinkie Masters, 17hundred90, and Sixpence Pub, with time for drinks at each.
  • Eight historic sites are included: The route combines four pubs with four other haunted or historic places.
  • Colonial Park Cemetery adds the chills: This is one of the most atmospheric stops, especially after dark.
  • Chatham Artiller Punch has a Savannah story: The drink is linked to the beverage that helped save the city.
  • Miranda and Ashley received strong praise: Their humor and storytelling can make the walk feel lively rather than grim.
  • Bring comfortable shoes and a photo ID: Drinks, food, transportation, and any optional paranormal device are not included.

What the $30 price really covers

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - What the $30 price really covers

At $30 per person, this is a reasonably priced guided walk if you want both Savannah history and a social night out. You are paying for a live English-speaking guide, a two-hour route, access to eight historic sites, and the work of tying those places together with local ghost stories.

The price does not cover food or drinks. That matters more here than on a standard walking tour because the pubs are a central part of the evening. Your final cost depends on how many beverages you order at four taverns, so I would treat the $30 as the entry fee, not the full night’s budget.

The value is strongest for someone who would otherwise book a ghost walk and visit Savannah bars separately. You get both in one outing, and the walking route keeps the evening moving. If you mainly want a long, detailed paranormal investigation, the value is less certain. One booking ended well before the advertised two hours, and the participant felt the stories were too brief.

A four-and-a-half-star score from 10 ratings suggests a generally positive experience, but the small number of ratings also calls for realistic expectations. The guide can make a major difference. Miranda was praised for keeping the tour fun, while Ashley was described as highly informed and understanding when the group had been drinking. That personal touch is important on a pub crawl, where the mood can shift quickly from spooky to silly.

Meeting at The 17Hundred90 near Oglethorpe Square

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Meeting at The 17Hundred90 near Oglethorpe Square

The tour begins and ends at The 17Hundred90 Inn and Restaurant, at 307 East President Street. The meeting point is near Oglethorpe Square, a small square that should be easy to find.

Arrive 10 to 15 minutes early. Look for a guide wearing a black US Ghost Adventures shirt and carrying a lantern. That visual detail is useful because historic Savannah has plenty of pedestrians, doorways, and dim corners after sunset.

Starting at 17hundred90 gives the evening an immediate sense of place. The inn and restaurant are part of the old-city setting, not a generic meeting point on a modern commercial street. The tour may also use 17hundred90 as one of the pub stops, although the exact lineup can change from one night to the next.

You do not need transportation during the tour. The route is walked, and you return to the same general starting point. I would avoid planning a tight dinner reservation immediately afterward. The advertised length is two hours, but timing can vary depending on the group, pub service, and guide.

Four taverns, not just one quick bar stop

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Four taverns, not just one quick bar stop

The pub portion is the heart of the experience. You visit four taverns, with named stops that can include Original Pinkie Masters, 17hundred90, and Sixpence Pub. The fourth location is subject to change, so do not book this expecting a fixed bar menu.

Time at each place can range from 15 or 20 minutes to an hour. That wide range tells you something useful: the evening is not a strict march from doorway to doorway. Some stops may be short, while another gives you time to settle in, order a craft beverage, and listen to more of the story.

Original Pinkie Masters brings a classic Savannah bar setting to the route. It is included as one of the city’s notable watering holes, and its role here is as much about atmosphere as the drink itself. You are visiting a place with local character, not simply pausing at the nearest pub.

The 17hundred90 stop connects the starting point with the broader old-city setting. Depending on the evening’s arrangement, it may be the first location where you shift from outdoor storytelling to a drink indoors.

The tour also highlights Chatham Artiller Punch, described as the drink that saved the city. That historical detail gives the bar stop more purpose than simply ordering whatever is on tap. If it is available and you want to follow the theme, this is the drink to ask about. Remember that beverages are purchased separately.

Sixpence Pub is promoted as a place where the temperature seems to drop as you enter. That is the kind of theatrical moment that works best when you play along, listen closely, and let the old-building atmosphere do some of the work. The tour does not promise a supernatural encounter, but it does give you a setting built for suspense.

A pub crawl also has practical limits. You may be standing, sharing space with other customers, and ordering while the regular bar service continues around you. One outing felt rushed and had mostly empty pub stops, which reduced the atmosphere for that group. Your experience can vary because the route and crowd change from night to night.

Eight historic sites and the ghost stories between them

The tour includes eight historic and haunted sites in total, including four pubs. The other four sites help break up the drinking and give the guide room to explain Savannah’s past, local legends, and reported supernatural activity.

The best part of this format is the transition between places. You are not sitting through a long lecture in one room. Instead, you hear a story in the street, walk to another landmark, and then test the mood inside a tavern. That change of setting can keep a two-hour tour lively.

The stories are described as local, credible, and well researched. That wording suggests the guide aims to connect ghost tales with actual places and historical events rather than relying only on jump scares. You should still expect folklore and interpretation. A ghost tour is entertainment built around old stories, not a guarantee that anything paranormal will happen.

Guides are central to the quality. Miranda was praised for making the tour fun, and Ashley for being well informed and patient with the group. Those comments point to an important strength: the best version of this tour is likely warm and conversational, not a stiff recital of dates.

At the same time, you should know that not every night will deliver the same amount of storytelling. One participant felt the tales were mediocre and wanted more of them. If you are an experienced ghost-tour fan seeking elaborate case files, you may find the material too light. If you prefer a casual night out with a few chills, the balance may suit you.

Same city, a different round:

Colonial Park Cemetery is the atmospheric high point

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Colonial Park Cemetery is the atmospheric high point

Colonial Park Cemetery is one of the most memorable named stops. The tour promises a chill along the spine as you visit the cemetery, and the setting naturally carries more weight than an ordinary pub entrance.

This is where comfortable shoes and sensible clothing matter. The tour runs in rain or shine, so check the forecast and dress for the weather. Savannah’s historic streets can be tiring after a full day of sightseeing, and the route is not recommended for anyone unable to walk more than one mile.

The cemetery stop also shows why this tour works better than a bar crawl without a historical component. You get a quiet, shadowy place where the stories have room to breathe. Then the route returns you to the livelier world of taverns and conversation.

Do not expect the cemetery to function like a staged attraction. The power comes from the place, the guide’s delivery, and your willingness to listen. If your group is loud or focused only on drinks, this part may pass too quickly. Give it your attention, and it is likely to be one of the evening’s strongest moments.

Sixpence Pub and the art of a good scare

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Sixpence Pub and the art of a good scare

Sixpence Pub gets special billing for its sudden drop in temperature. That claim is best treated as part of the storytelling rather than a promised physical event. The fun is in entering with the legend in mind and seeing how the room feels once the guide frames it.

This kind of stop suits a group that enjoys suspense without demanding proof. You may hear about haunted happenings, but no supernatural encounter is guaranteed. The tour’s appeal comes from atmosphere, old buildings, local tales, and the guide’s ability to create a mood.

One participant rented a $7 paranormal detection device and felt it did nothing. I would skip that extra expense unless you simply want to play along. The core tour already provides the stories and locations, and a gadget is not part of the included price.

The no-video rule is also worth noting. You can enjoy the evening through listening and conversation, but you should not plan to record the walk. Smoking is not allowed either.

How much walking and drinking should you expect?

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - How much walking and drinking should you expect?

The tour lasts two hours and covers more than one mile on foot. That makes comfortable shoes essential. The route is not recommended for people with mobility impairments, despite the activity also being identified as wheelchair accessible, so anyone with access needs should confirm the current route details before booking.

The walking is not just a transfer between bars. It is part of the experience, giving the guide space to tell stories outdoors and point out historic locations along the way. Still, the combination of walking and drinking can become tiring, especially in poor weather.

Food is not included. Eat beforehand or plan carefully, since the tour’s focus is drinks and stories rather than a full meal. You must be at least 21, and you need an ID card. A copy is accepted according to the tour information.

The guide may help set the tone, but you control your own pace with alcohol. Ashley was praised for being understanding when a group had been drinking, but that is not a substitute for sensible choices. If you want to hear the stories clearly, pace yourself.

Rain, timing, and changing pub lineups

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Rain, timing, and changing pub lineups

Tours run rain or shine. Savannah weather can change the feel of a walking tour quickly, so bring clothing that works for the forecast and shoes that can handle wet streets.

The pub lineup can change from tour to tour. That is good if you enjoy a fresh route, but it means you should not buy a ticket solely for one specific bar unless the operator confirms it for your date. Original Pinkie Masters, 17hundred90, and Sixpence Pub are highlighted stops, not an absolute guarantee of the same sequence every night.

The advertised stop length also varies. A 15-minute visit may feel like a quick taste of a place, while an hour gives you time to order, settle in, and hear more stories. That flexibility may help the guide manage the group, but it can also make the evening feel uneven.

The tour meets and ends in the same area, which simplifies your plans. There is no transportation included, so you are responsible for getting to the meeting point and arranging your own way home afterward.

Who will enjoy this haunted pub crawl?

Savannah Terrors: Spirits & Spirits Haunted Pub Crawl - Who will enjoy this haunted pub crawl?

I would recommend it to adults who want a light, social introduction to Savannah’s spooky side. It suits people who like local history but do not want a formal lecture, and it works well for a group that enjoys trying several pubs in one night.

It is also a good fit if you want a guide to handle the route. You can focus on the stories, the streets, and the company rather than planning which bars to visit.

I would be more cautious if you have taken many ghost tours and want detailed paranormal research. The short duration, changing stop times, and one report of an early finish mean the storytelling may not be as thorough as you hope.

It is a poor match for anyone under 21, anyone who cannot comfortably walk more than a mile, or anyone seeking a seated food-and-drink event. It is also not ideal if you need a fixed list of pubs or guaranteed time at every stop.

Should you book Savannah Terrors?

Book it if you want four pubs, eight historic sites, and Savannah ghost stories in one easy evening. At $30, the guided walk is fair value before drinks, especially when the guide is as lively as Miranda or as patient as Ashley.

Skip it if your main goal is an intense paranormal investigation or a long, detailed history lecture. The early finish reported by one participant is a real caution, and the changing lineup means the experience is not fully predictable.

My practical advice is simple: arrive early, wear good shoes, eat before you go, bring ID, and budget extra for drinks. Treat the ghost stories as folklore with a strong sense of place, not a promise of proof. For the right group, that mix of old streets, cemetery atmosphere, and convivial taverns can make a memorable Savannah night.

FAQ

How long is the Savannah Terrors pub crawl?

The tour is advertised as two hours, although the actual timing can vary. One reported outing ended about 40 minutes early.

Where does the tour meet?

All tours meet and end at The 17Hundred90 Inn and Restaurant, 307 East President Street, near Oglethorpe Square.

How early should I arrive?

Arrive 10 to 15 minutes before the scheduled start time. The guide wears a black US Ghost Adventures shirt and carries a lantern.

How many pubs are included?

The experience includes four taverns, along with four additional historic or haunted sites, for eight sites in total.

Are food and drinks included in the price?

No. The $30 price does not include food or drinks, so you pay separately for beverages at the pubs.

Is the tour suitable for people under 21?

No. The experience is not suitable for anyone under 21, and you must bring an ID card. A copy is accepted.

Does the tour run in bad weather?

Yes. Tours run rain or shine, so dress appropriately for the forecast.

Is the tour wheelchair accessible?

The activity is listed as wheelchair accessible, but it is not recommended for people with mobility impairments and involves walking more than one mile. Confirm the route’s suitability before booking.

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